Friday, March 10, 2006

On To Storytron

Yesterday I wrapped up a workable version of Swat and shipped it out to the other members of the group; now it's their turn to poke around with it and give me feedback. This is not a major milestone; the really big milestone will come when I release Swat to the general public for alpha testing. Figure two to four weeks for that to happen.

In the meantime, I have begun work on Storytron, the program that acts as the interface between the player and the storyworld. Storytron's most significant feature is the presentation of the Deikto language. I have managed to get it running, but it doesn't do anything yet. Isn't that impressive?


Anonymous Joseph Limbaugh said...


8:07 PM  
Anonymous Joshua Wong said...

That's great! Speaking as a World Builder for an indie MMORPG, a student of Interactive Media as well as an amateur writer, I think what you guys are doing here is excellent work.

Can't wait to try it out when it's released! Been following the project since last year, and I'm really excited by how far it's come. Keep it up! :D


6:18 AM  
Anonymous Anonymous said...

I can sympathize with the "working, but not doing anything useful" part. I look forward to trying the authoring tool.

12:20 PM  
Anonymous aevarsson said...

Storytron looks very promising,I can't wait to start authoring storyworlds with swat when it is released. Are there any limits to the storyworlds that can be created ? I read about one example in the overview to playing a storyworld about slaying dragons. Will it be possible to create a storyworld with dragons, or is it an example of a possible storyworld.

I am also interested to know more about Stages.What kind of Stages will Storybuilders be able to use? Can we create our own stages, or will they be customizable in any way.

8:31 AM  
Anonymous aevarsson said...

With the dragon example, I know and expect that there wont be any dragons in the storyworld itself. I was just wondering about the example in the overview to playing a storyworld that mentions dragon slaying.

9:02 AM  
Blogger Chris Crawford said...

Well, you could have an Actor who is a dragon, and he can have some properties and capabilities that other actors don't have, but his facial image would still have to fit into the display. Basically, he'd still have to operate pretty much like a normal actor, except for a handful of special differences, such as verbs like "Breath fire" and "fly" and "roar".

2:31 PM  
Anonymous Kris said...

Hm, that makes my idea tricky. How about simply allowing a static image to replace the 3D human faces, for nonhuman characters? The problem of faces is going to come up anyway, the first time someone wants to include a pet or something as a character.

4:06 PM  
Anonymous Anonymous said...

Fascinating stuff, guys. I've been mulling over this kind of thing, working from the npc angle. Have you contemplated dealing at any point with the relatedness of npcs with each other? That is, if my brother, neighbor, fellow craftsman, etc., is hurt, I'll be liable to take a varying degree of retaliation against the agressor.

Great stuff. Looking forward to the the alpha release.


10:58 AM  

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