Friday, April 14, 2006

D&D: Deadlines and delays

I had been planning for some weeks to release the first pre-alpha version of Swat on Tuesday the 11th. Perhaps you noticed that this did not happen. After nearly a week of smooth sailing during which no serious bugs cropped up, all of a sudden bugs began coming out of the woodwork in droves. I tried to stomp them one at a time, but eventually realized that there were too many. The problem lay in my poor design of the data structures behind the undo feature. I had to throw the entire system away and start all over. But then I realized that changing the undo feature would require me to change another data structure, which in turn mandated a change in the Dictionary file, which led to... well, you can see how these things go.

I have just finished the major redesign and have begun testing it. So far so good. If all goes well, we should be able to release the pre-alpha version in a few days. Jonathan has been writing up the tutorial, and so all the pieces are coming together. Keep your fingers crossed...


Anonymous Chokablock said...

OK plese keep chugging along ==>> looking forward to the pre-alpha release
Melbourne, Australia

10:31 PM  
Anonymous Joseph Limbaugh said...

Fingers crossed, wood knocked, black cats banished, blarney stone rubbed, Buddha fed.

9:31 PM  
Blogger LauraJMixon said...

Phalanges superimposed!

12:02 AM  

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