Wednesday, May 03, 2006

Step-by-step tutorial

Comments, evaluations, and questions about the step-by-step tutorial go here.

10 Comments:

Anonymous Joseph Limbaugh said...

I love the Step-by-step tutorial! Very Step-by-step.
I would recommend that when you give examples or puzzles for people to solve that you give the answer (this usually comes at the end of a section, so you could put it at the beginning of the next section - or even have a link or scroll over area that gives you the answer).

2:40 PM  
Anonymous Joseph Limbaugh said...

Chapter 6 - "One last editing item: the rightmenu column." What is the rightmenu column? Is it the column of buttons on the right that starts with Arithmetic and ends with Word? If so I don't understand what it has to do with the editing menu. I suggest that you put a graphic at the start of the tutorial that labels all the parts of the SWAT. You obviously have names for all of these things (Scriptpane, rightmenu column) but I don't always know what you mean.

3:17 PM  
Blogger Designer Christian said...

Lesson 0: you give 2 examples of actors attributes but no examples of traits? whats a trait?.

9:13 PM  
Anonymous jordi said...

So far, I just have a couple of minor editorial comments (I haven't had time to complete the tutorial but have just looked through it briefly).

In the first paragraph of lesson 3 it says "You'll see its Script appear in the column to the left", but the column is actually to the right in Swat (although I understood what was meant). Also, when you reach the end of the tutorials there's a small typo it says you "just cxame to the end".

Minor details so far, but I look forward to following the tutorials properly in-depth later. Both tutorials look like they will be very informative. :)

10:41 PM  
Blogger Designer Christian said...

In the lesson 5 paragraph 2, you name something entirelly new that hasnt been explained, P2 values. I think you should say what it is so you dont confuse readers.

8:23 PM  
Blogger Patrick Dugan said...

Actually, P values in general are something that seems largely overlooked in the tutorials, and it needs to be mentioned very early on, in lesson 0. Maybe Jon assumed that, because they're mentioned in the original announcement page from a year ago, that everyone was familiar with them. Whatever the reason they need to be mentioned in Lesson 0 and then described in depth before talking about inclinations.

P values are the traits that Jonathan mentions in Lesson 0. The data structure for an Actor includes six traits that define that characters personality, as well as their accordance values for each of those traits, which are sort of like weights that determine that Actors bias to perceiving those traits in others. There are also a few secondary traits, like strength, health, agility, loquacity (which I think is still in there and determines the propensity to gossip, though now that gossip is causal instead of automatic I'm not sure thats still in there); these are your sort of classic traits you might remember from D&D, and they're only relevant for storyworlds of certain styles, such as ones involving lots of objective play (combat, for instance).

The core P values, the six that determine personality, provide the core data that the play is based on. They have three dimensions. The first dimension is what the Actor actually is. The second is what the Actor percieves in another actor, or what they percieve of themself (someone corroborate that for me). The third is what the Actor thinks a second Actor thinks of a third Actor. Its possible that the thrid dimension (p3) can constitute what Actor 1 thinks Actor 2 thinks of Actor 1, or what Actor 1 thinsk Actor 2 thinks of himself, but like the self perception in the p2 values, I need someone to corroborate this.

So uh, thats very complex, and thinking in those terms is almost as central as learning Deikto, so that needs to come fairly early.

Also, when you start talking about quantifiers, I'm not sure if the scheme you suggest is accurate, in light of Chris' recent comments about moving to a nine degree or eleven degree scheme. Also, the scheme you suggest makes little sense, particularly medium having a positive bias and "zero" being between -1.0 and -.6

10:13 PM  
Blogger Chris Crawford said...

Yes, Patrick you have described the P values exactly. Yes, P3[1,2,1] is what Actor 1 thinks that Actor 2 thinks of him -- which is actually a pretty important piece of information, yes?

There are also UP values such as UP2 and UP3, which hold the Uncertainty that an Actor holds for his corresponding P2 or P3 value. That's important too. But we're getting into complex territory here.

3:17 PM  
Blogger Designer Christian said...

Ok, i have finished this tutorial, it was pretty good, and now, the critiques:
The wordslots arent very well explained in this tutorial.

In the last lesson, why do you use "AreSameQuantifier"? Couldnt you just put Number2Quantifier? What is CandidateQuantifier?

9:09 PM  
Blogger Chris Crawford said...

designer christian, you have identified one of the most confusing aspects of the WordSlots system. You never tell the system, "Use this word". Instead, you must say, "If you're examining this word, then it's the correct one." The basic idea here is the implicit loop. The system examines each and every Quantifier and decides which is best. So you have to wait for the iteration in which the system just happens to try out the word you want, and then say, "Yes! this is the one!"

Thus, the Acceptable term should be false with all the wrong Quantifiers and true with the correct Quantifier. That's why we say, "If the CandidateQuantifier (the one you're looking at right now) is the same as the one we want (the Number2Quantifier value), then it's Acceptable."

Yes, it's clumsy. But it covers all sorts of situations.

8:53 AM  
Blogger Designer Christian said...

Ooohhh, so its like choosing roles and options, now i get it, thanks.

11:42 AM  

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